Art direction: full development cycle
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
I’ve worked on the project both as an art director and artist from the pre-production all the way until the release on PC, Xbox and Playstation. It was a very interesting project considering it was very experimental. CD PROJEKT RED was already very experienced with RPGs but not with 2d art, such strong stylisation or solutions proposed by the art team.
ART Team
2D art coordinator:
Aleksandra Wojtas
2D artists and illustrators (world and interactions):
Aleksandra Wojtas, Yusuf Artun, Sandra Chlewinska, Siarhei Hlushakou, Zuzanna Kapuścinska, Alicja Kapustka, Guillaume Poitel, Katarzyna Bekus, Yamandu Orce, Daniel Valaisis
Card illustrators:
Bartłomiej Gawel, Marta Dettlaff, Anna Podedworna, Bruno Biazotto, Manuel Castañón, Diego Luiz de Almeida Peres, Bogna Gawronska,
Christof Grobelski, Lorenzo Mastroianni, Nemanja Stankovic, Karol Bem, Maciej Laszkiewicz
UI artists:
Horatiu Sasu, Shironne Peiris, Angelina Lisouskaya, Alexandr Yanchuk
3D artists:
Paweł Ozon, Ronald Gebilaguin, Lukasz Lazurek, Piotr Majkutewicz, Jakub Mrówczynski, Ilona Salska, Michal Wozniak, Ewa Swiderska
Animators:
Brad Auty, Lucie Schaar, Emmett Carlsson, Abhinav Goel, Kamil Helbin, Filip Pachucki, Marta Slama
VFX artists:
Dmitry Nikiforov, Tomasz Kalinowski, Marcin Lipiecki, Mateusz Marczak, Juliusz Bienkowski, Marcin Rudnicki
Tech artists:
Rafał Syty, Vladimir Petrov, Igor Derbis, Aleksandra Rutkowska
Sound designers:
Krzysztof Lipka, Paula Karbowniczek, Mateusz Szymański